Provides an introduction to the comics industry, with information on how to create a comic, the importance of artistic collaboration, and selling personal comics.
In this choose-your-own adventure graphic novel, a boy stumbles on the laboratory of a mad scientist who asks him to choose between testing a mind-reading device, a time machine, and a doomsday machine.
Many publishers (including DC, Marvel, IDW, and Archie) have apps that allow you to do your shopping in their online ... Also, the descriptively albeit unoriginally named Comics app simulates a clean, wellorganized version of a comicbook ...
Based on interviews with Stan Lee and dozens of his colleagues and contemporaries, as well as extensive archival research, this book provides a professional history, an appreciation, and a critical exploration of the face of Marvel Comics.
Presents instructions for aspiring cartoonists on the art form's key techniques, sharing concise and accessible guidelines on such principles as capturing the human condition through words and images in a minimalist style.
Was Superman a Spy? demystifies all of the interesting stories, unbelievable anecdotes, wacky rumors, and persistent myths that have piled up like priceless back issues in the seventy-plus years of the comic book industry, including: • ...
From the host of the critically acclaimed pro wrestling podcast Straight Shoot, this graphic novel history of wrestling features the key grapplers, matches, and promotions that shaped this beloved sport and form of entertainment.